1/21/2024 0 Comments Builders of egypt torrentA seemingly insignificant change but very important for understanding the game economy. How much of the commodity has been harvested, how much has been exported and how much has been imported, with the cost or profit detailed. This means that the player will have full information about what happens to a particular commodity over time. ![]() This is not the final look! Work in progress! a re-display of the message that triggered the mission to a detailed graph for a particular stock. I have also increased the interactivity of the information panels - now a click on something will usually trigger an effect, e.g. Changes to the UI - displaying goods, displaying stocks, removing unnecessary information and adding new information, the lack of which made it difficult for many people to understand the game.After further internal testing of all the changes I am implementing. This is expected to happen later this month. Some of you have already seen part of this post on Discord, but here on Steam I'm throwing in some more screenshots.įirst of all, the "Big Update"® for Prologue will show you the changes that have been implemented. And what kind of changes? A great deal of the feedback has been about the same thing, so let's discuss that below. And without further ado - the conclusion is that we need change. Not only the good ones but mainly the bad ones, because the tests were not used to make me feel better, but to really improve the game. I am extremely grateful to everyone who took part in the playtest and left their feedback. But before we get to that, first a few words about the Playtest, which will be closed on Sunday at 6 pm CEST. I would like to give you an idea of what is in store for you in the near future, what changes will be made to the game, and what changes have already been made. The inhabitants themselves will also have more to say. Of course, in addition to the hints that appear, the house itself will tell you why it doesn't want to raise its level or why people are fleeing. The same goes for the Sentiment parameter - it was previously presented in a very obvious way, which has now changed. It has been corrected and better presented in the House tab. The latter feature has been a major point of contention in discussions about its legitimacy or how it works. It is now possible to turn off fires completely, or to turn off Desirability - the rating of neighbouring buildings by houses. The second major change to the interface is the ability to change important mission parameters. Each resource also has a graph showing how much of the resource has been stored, bought and sold, so you can see what has happened to a particular resource over time. On the basis of such a graph, it is possible to estimate the trend of changes in a particular parameter. From now on, all parameters of the city will be additionally described, but most importantly they will have their own graph. & UI changes.A big problem was understanding what was actually happening to the city and what was affecting the changing parameters. It is important to take into account the demands of the population and satisfy their political and economic views.4. ![]() Even the most competently built ancient metropolis cannot exist alone – you will have to engage in trade with neighboring cities.The need to create efficient production chains so that the production process of handicraft goods takes place as quickly as possible. ![]()
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